Hurrikane
Slayer
- Joined
- Jan 28, 2006
- Posts
- 8,358
- Location
- Bristol
- Society
- GloryHound Irregulars
- Avatar Name
- Oscar Hurrikane SkyQuake
Stage 2 MOBLIST and CHECKLIST
WoF STAGE 2 MobList and pre match checklist
I am posting this due to many enquiries I'm getting sick of refusing!. I can see no reason why revealing the scoring and Mobs involved in Stage 2 now will give any advantage to any team, and will give you all time to practise/work out tactics.
So here goes:
Hiryuu: (Any maturity) ..................3 points
Umbranoid: (Any maturity) .............4 points
Calamusoid: (Any maturity) ............6 points
Warrior, Generation 01-04: ............5 points
Warrior, Generation 05 and above:...8 points
Variety Boost remains the same: +3 for 2, +6 for 3, +9 for globalling on all four.
Highest Loot from globals (TT value) per match: 8 points
Winning your individual matches: 10 points
Few surprises there, and a lot of scope for tactics.
One mob is obviously only found in a pvp area. No rule exists concerning PK.... but it must be said, pk'ing carries NO POINTS.
Kill-Stealing INCLUDES pk mid-kill, and will be punished in repeated cases!
Hurrikane
Pre-Match CHECKLIST
Before each hunt you should:
Decide which team will hunt; up to four, let others have a chance in a later stage if they can't hunt now.
FORM A TEAM... the name MUST HAVE "WoF" at the start, and your country name after it. Anything else you have space for is up to you.
Turn up at the Start/Finish point for each stage.
Meet the Judge and add the Judge to Team Leader's Friend List.
Declare all members of your team for that hunt; These MUST be only names from the 8 in the main team, any substitution must take place 24 hours before your hunt and be PM'd to me. This rule is there so early sign-ups are rewarded with the chance to hunt; please respect it. Teams have already started hunts with light numbers due to late applications being refused.
Wait for the Judge to signal the start! This could be a few minutes after the suggested start-time, and all hunts will end 3 hours after the start! (If the hunt starts at 19:07, it ends at 22:07, and so on.)
Global like crazy on the mobs in the list for 3 hours, wherever you want, in any order. You do not have to global on all of them, every Global on a listed Mob gives points.
GET BACK IN TIME. ALL OF THE TEAM MUST BE BACK AT THE START/FINISH POINT WITHIN 10 MINUTES OF THE FINISH TIME. Failure to do this loses points.
Post Screenshots A.S.A.P. in the ***WoF Globals*** thread.
Progress or Drop Out!
Hurrikane.
WoF STAGE 2 MobList and pre match checklist
I am posting this due to many enquiries I'm getting sick of refusing!. I can see no reason why revealing the scoring and Mobs involved in Stage 2 now will give any advantage to any team, and will give you all time to practise/work out tactics.
So here goes:
Hiryuu: (Any maturity) ..................3 points
Umbranoid: (Any maturity) .............4 points
Calamusoid: (Any maturity) ............6 points
Warrior, Generation 01-04: ............5 points
Warrior, Generation 05 and above:...8 points
Variety Boost remains the same: +3 for 2, +6 for 3, +9 for globalling on all four.
Highest Loot from globals (TT value) per match: 8 points
Winning your individual matches: 10 points
Few surprises there, and a lot of scope for tactics.
One mob is obviously only found in a pvp area. No rule exists concerning PK.... but it must be said, pk'ing carries NO POINTS.
Kill-Stealing INCLUDES pk mid-kill, and will be punished in repeated cases!
Hurrikane
Pre-Match CHECKLIST
Before each hunt you should:
Decide which team will hunt; up to four, let others have a chance in a later stage if they can't hunt now.
FORM A TEAM... the name MUST HAVE "WoF" at the start, and your country name after it. Anything else you have space for is up to you.
Turn up at the Start/Finish point for each stage.
Meet the Judge and add the Judge to Team Leader's Friend List.
Declare all members of your team for that hunt; These MUST be only names from the 8 in the main team, any substitution must take place 24 hours before your hunt and be PM'd to me. This rule is there so early sign-ups are rewarded with the chance to hunt; please respect it. Teams have already started hunts with light numbers due to late applications being refused.
Wait for the Judge to signal the start! This could be a few minutes after the suggested start-time, and all hunts will end 3 hours after the start! (If the hunt starts at 19:07, it ends at 22:07, and so on.)
Global like crazy on the mobs in the list for 3 hours, wherever you want, in any order. You do not have to global on all of them, every Global on a listed Mob gives points.
GET BACK IN TIME. ALL OF THE TEAM MUST BE BACK AT THE START/FINISH POINT WITHIN 10 MINUTES OF THE FINISH TIME. Failure to do this loses points.
Post Screenshots A.S.A.P. in the ***WoF Globals*** thread.
Progress or Drop Out!
Hurrikane.
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