Hi Deathifier,
servers hold up pretty well while the match imo. It is the base performance that is bad at TI.
Starts with lot of spots where must be some bugged models because framerate drops down to 20/30 fps (even seen 13) on a machine that gives 70 to 90 otherwise. Sec Ents-, Letomie-, Big Furor-area, noticed spots where this happens everywhere. You know, where the fps drops depending on what direction you look even if no avatars, mobs or anything special is there.
Erratic mob movement like asmi said. A bit a generall problem atm, but more noticable at TI. Also the own avatar doesn't run "smooth" at times. Not laggy but like if you run against wind.
In teams it is always at least one who complains about spikes of general lag where the others don't seem to suffer from it.
Tool switch lag, loot lag, TPing issues are more common then in other areas.
All this happens at "quiet" times. Considering that, i was surprised how well it went while WoF match. Same issues, but not increased really, except loot lag, and thats not an big issue imo (and happens just everywhere at times atm).
Don't know how to describe it, the whole experience at TI is kinda a bit "sloppy" (probably the wrong word) performance wise. Crowded or not. All this issues one can find at other places too, but lot of it got fixed lately or is not a constant factor like on TI.
About the spawns, well since the layout change of the land areas, the three new mobs (especially fresco) suffer from too low spawn density for high dmg/sec hunting. But as there is only one DNA of each one can't complain i guess. Certainly the fresco spawn was nice to grind with XT before and now is not worth it anymore (too much running).
The respawn under load however seems quite well, that one barely runs out of mobs under WoF conditions in an 3 hour hunt is amazing. Off course they respawn clustered and one has to know where to look. But if you don't run with the "crowd" respawn frequenzy is just fine for an competition.
Leona