I think a crafting "history," specifically, would be quite bad. In concord with its sandbox nature, Entropia should strive to steer clear of potential obstacles to players feeling they can experiment with different systems freely and without lasting consequence (beyond the immediate PED cost or gain). I'm fuzzy on the details and don't know if it's still around, but at one point MindArk had (has?) some sort of PVP Scorecard that permanently tracked a player's PVP kills/deaths/etc. (only in certain PVP Zones?). While chat log messages with information about individual kill events that allow players to build tracking tools on their own clients could be a positive, directly implementing "win rate tracking" into Entropia, potentially disincentivizing players from exploring suboptimal strategies, seems contrary to our sandbox ethos. Similarly for the crafting history; I'd hate to see a state of affairs where, i.e., mentors or potential mentors feel they have to avoid certain styles of game play because showing potential disciples a certain metric has become a standard practice of "proving" capability.
However, improving the chat log by incorporating Failure messages and perhaps the Summary Statistics when a run ends/client disconnects would be a good move. This also keeps as much freedom as possible in the hands of the individual to determine what information they want to track, rather than developers trying to tailor some tool to the "average player."