Entropia Universe 18.1.3 Release Notes

Bertha Bot

Entropia News Fetcher
Joined
Jul 26, 2006
Posts
3,316
Changes

  • Technical updates to servers
  • Performance updates to servers



Entropia Universe Planet Partner release information can be found at the following URLs:
Planet Calypso: https://www.planetcalypso.com/news/
Planet Arkadia: http://arkadiaforum.com/forums/planet-arkadia-release-notes-updates.102/
Next Island: https://nextisland.com/news
Planet Cyrene: https://cyreneforum.com/
Planet Toulan & Monria: https://virtualsense.eu/news/ & https://www.virtualsense.eu/forum/forums/updates-release-notes.107/
Rocktropia: http://rocktropia.com/




MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Originally Posted Here
 
So there was an RDI update after all 😂
These technical and performance updates broke the pet interface functionality. Inside instances (RDI for example), you cannot access the interface to change a pet's active buff. Show pet status gives "could not execute" error.
Could be other instances.

How about we are given the option to map pet's buffs on action bars btw?
 
...and what about TWEN??? Just dead oooooor....
 
wow that was massive!
 
So, they've not managed to (or decided not to) improve anything further from the UI cluster-f within this timeframe!
A classic case of moving several steps backwards - and not even arsed or able to get back to where we already were.
I guess slippery slopes have that about them - slide down merrily, lazily or however, but without the xyz to go the other way.
Way to go, MA, way to go ...
 
Maybe we could have a Q&A with UI devs, who would adress the 2 threads of suggestions that didnt get implemented.

"Statistic" window (in crafting) been so small that you need to scroll up/down to log a 2 mats craft is getting the best of me. Imagine an 8 mats craft.
Been mentioned several times, in those threads, for how unnecesary all this scrolling is.
 
...and what about TWEN??? Just dead oooooor....


Soon™

I saw this explained brilliantly by @UnaAlconbury (hope he doesn't mind me "lifting" his artwork)

index.php

I think its dynamic though so the whole red circle may shift!
 
So there was an RDI update after all 😂
These technical and performance updates broke the pet interface functionality. Inside instances (RDI for example), you cannot access the interface to change a pet's active buff. Show pet status gives "could not execute" error.
Could be other instances.

We are aware and looking into it.

If there are any further details we can get (like if it's affecting all instances or not), that's always helpful and welcome.

Thanks!
 
We are aware and looking into it.

If there are any further details we can get (like if it's affecting all instances or not), that's always helpful and welcome.

Thanks!
Spaghetti code
No automated testing / UAT testing, etc.
Same as it ever was
Same as it ever was
Same as it ever was
:ROFLMAO:
 
So you gave the hamsters bigger wheels and stopped cutting the sugar into their cocaine-three-times-a-day diet?

And for what???

I just logged in & couldn't tell any difference between the last time I logged in & now. In fact, I think it took Icarus even longer to load.

If I had to guess, I'd say a third of the hamsters overdosed, and the rest are running those bigger hamster wheels faster, but not fast enough to compensate for the hamsters that died.

Rest in peace hamsters. You will be missed. :cry::cry::cry::cry::cry::cry::cry::cry:
 
Embrace yourselves. The AI is taking over!!!

Anyway, it must do a better job than a dog, right Sally??? :lam:
 
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