Perception gains in hunting

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I know I am beating an old horse to death but:

What do people think about using Perception gains as an indicator of well paying mob nearby, like the miners do (as per the theory out there).

In my experience when I get Perception gains 99% of the time the mob has no loot, and I usually try to kill everything in the vicinity...but can't tie it to any globals or HOF's.

Is there any relation, and if not what the hell does the Perception skill do for you anyways (except enabling you to see more shit and fruit on the ground)


Discuss:)
 
I don't believe any of that skill gains are secret messages for finding loot/ore noise.

the complexity of coding such a system would be overwheming with respect to the value of it.
 
I know, but the miners swear by it, search the post here on the mining system 4 level gains (perception is first, then I think the radius narrows via like prospecting, CGA, etc).

For each skill there have to be some condition to trigger its increase, be it hunting, mining, taming etc.

It is a question if you can identify the conditions and build large enough sample to draw a system.

My only system is that if I see a perception gain I try to kill the sucker as fast as poosible, since I know it is a waste of ammo and no loot...but I can't make any money from that:)
 
BUMP, wanna know if anyone has an idea
 
My own (copyrighted!) Perception theory

Hey there,
I myself have a personal theory about Perception as related to good-loots nearby: it means you just missed the chance for a globie/HoF right where you are, right on the mob you're fighting.
Let me make an example: you're fighting an Atrox, and you've got him down to almost no-health: next shot will be the deathbringer one.
Say you miss, but have a Perception gain. For me that means that, if you had killed it in that very moment, the lucky cloud of loots would have been straight on your head, and you would have received an always welcome golden shower.

What happens next depends. Usually, when exactly this happens to me, I tend to get a noloot too, but the closer mobs to my position carry some gold. That theory almost never failed me.

Now let's say that, always for example, you get the Perception gain while in the middle of the mob's health: same thing as before, but you will need more time to take it down (since you're not at the end but somewhere in the middle of its health).
By the time you've taken it down, the loot-cloud would have moved on your head and drawed a different pattern, and the loot on that mobs is ofc related to that pattern.

Usuallu, in that second situation, I get slightly better than average loot from that very mob, and almost never got a noloot.

Now, is this enough or shall I deepen it more?! :p

Paolo :smoke:

P.S.: please bear in mind that this is my own personal (and copyrighted!) theory. It wasn't checked by anybody (neither me, infact! :p)... Infact that's the first time I write it anywhere, apart from ingame chats... So, please, don't flame me too much! ;P
 
This makes some sense, please deepen it more, I am inclining to almost agree with this one:)
 
Kombinator said:
This makes some sense, please deepen it more, I am inclining to almost agree with this one:)

Sorry can't, I'm in hurry right now...
Drive some discussion, and I'll see what comes to my mind tomorrow :p

Cheers,
P. :smoke:
 
I actually agree, as I think loot calculation is tied to a random number generated all the time, thus the cloud theory I actually buy in that respect. The only problem is, if your theory is true there is no way to use it to hunt better, it just tells you that you are now officially SOL:)
 
I would have to say that if you get a perception gain - there is good loot near by... "Good" being 10 ped or above.

It has happened to me over and over...
 
Perception can be defined as:

The process of interpreting and making understandable information which is received through the sensory organs.

So, using this definition of 'perception' as a starting point, a gain in perception means one is now better at "the process of interpreting and making understandable information which is received through the sensory organs" than one was before the gain.

This, in it's self, as one of many definitions of perception does not imply any link between what may happen next, and what has just happened.

Consider: You suddenly realise you can spot a £10 note on the pavement from 20 meters (as you are now perceptive enough to do so). This does not mean you will then see one 20 meters away.

OF course, this does not mean perception as MA use it matches the meaning of perception in RL..........
 
Kombinator said:
I actually agree, as I think loot calculation is tied to a random number generated all the time, thus the cloud theory I actually buy in that respect. The only problem is, if your theory is true there is no way to use it to hunt better, it just tells you that you are now officially SOL:)

SOL?!


blah blah too blah short blah blah blah...
 
I tend to interpret that as well that god loot is nearby, so I tried killing everything in sight after the gain...and more often than not get shit...


As for golden shower, those of us with perverse minds know the second meaning and I for one would pay good money NOT to be the recepient of one:)
 
Hybrid said:
I would have to say that if you get a perception gain - there is good loot near by... "Good" being 10 ped or above.

It has happened to me over and over...
in my experience there is a good loot nearby no matter if i gain perception or not :p
I really can't see why that skill should have any conection to loot, whatsoever...
 
OK, then what the hell is perception good for, it clearly builds when you hunt, thus it somehow makes you a better hunter...
 
Kombinator said:
OK, then what the hell is perception good for, it clearly builds when you hunt, thus it somehow makes you a better hunter...
Could be it's just a "general improvement skill". perception is used in both hunting and mining, so this skill will give an experienced hunter who is mining an advantage over a noob who is mining...
 
OK, I agree, but what KIND of advantage does it give, you can pretty much pinpoint for every hunting skill the exact attribute it raises, for generals as well (i.e alertness is defense related, courage is hunting, dexterity improves weapons handling, etc.) WTF does perception improve?
 
For thos who say a perc gain indicates a global only have to look at how much they get a perc gain compared to how many times they global t see it's utter crap!

As for perc meaning anything at all i'm not sure.......I personally don't see why MA would build such an intricate system which, with my noob computer knowledge, would seem to take a lot of time and money to do and then not tell any of the participants about it and they especially wouldn't give a skill gain to indicate to you that a "big one" is near (anyone who believes MA would make a system that indicates to the player they are near a big loot obviously doesn't know MA very well lol).

Ofcourse I have always been a sceptic about these type of things, especially since I do quite well for myself mining without any techniques at all.
 
Well, it cannot be a TOTALLY useless skill, so its gotta improve something, question is what?
 
Paolo said:
and you would have received an always welcome golden shower.

Well Paolo you are way to kinky for me :D
But its a funny theory, new to me !

for the rest of the perctheorists in general i dont give :twocents:
i cant see any correlation between gaining perc and loot
 
Paolo said:
Hey there,
I myself have a personal theory about Perception as related to good-loots nearby: it means you just missed the chance for a globie/HoF right where you are, right on the mob you're fighting.
Let me make an example: you're fighting an Atrox, and you've got him down to almost no-health: next shot will be the deathbringer one.
Say you miss, but have a Perception gain. For me that means that, if you had killed it in that very moment, the lucky cloud of loots would have been straight on your head, and you would have received an always welcome golden shower.

What happens next depends. Usually, when exactly this happens to me, I tend to get a noloot too, but the closer mobs to my position carry some gold. That theory almost never failed me.

Now let's say that, always for example, you get the Perception gain while in the middle of the mob's health: same thing as before, but you will need more time to take it down (since you're not at the end but somewhere in the middle of its health).
By the time you've taken it down, the loot-cloud would have moved on your head and drawed a different pattern, and the loot on that mobs is ofc related to that pattern.

Usuallu, in that second situation, I get slightly better than average loot from that very mob, and almost never got a noloot.

Now, is this enough or shall I deepen it more?! :p

Paolo :smoke:

P.S.: please bear in mind that this is my own personal (and copyrighted!) theory. It wasn't checked by anybody (neither me, infact! :p)... Infact that's the first time I write it anywhere, apart from ingame chats... So, please, don't flame me too much! ;P

If i understand this correctly, you get perception when you did not kill it but when the moment was right for a global or better, but if you kill it and get that global or better you will not see the skill gain? In that case, it will never be provable. I believe (but could check all my screenies) that when i recieved a global or hof, i hardly got any skill gains on the last shot..

And hmzz, I dont mind trumpets and a golden spiral, but a golden shower? Dunno, maybe im tooo, tooo, whats the word .. hmmzz .. prudish...

Think its about time MA gave me some trumpet sounds again.. I'll try tonight.. :dunce:

As for hofs and globals, The only thing i usually notice is that the "average" loot of those mobs are going up before i get one. Sometimes i get 2 or 3 times 20ped almost in a perfect streak and then its bad again, which i always think its a "split" global.
 
I agree with the split global one, I often have the loot increase in weird way, like 30-40 PED atrox youn or 15 PED ambus...I guess this is the way they compensate me for my 20K ammo hunts:)
 
Paolo said:
Hey there,
I myself have a personal theory about Perception as related to good-loots nearby: it means you just missed the chance for a globie/HoF right where you are, right on the mob you're fighting.
Let me make an example: you're fighting an Atrox, and you've got him down to almost no-health: next shot will be the deathbringer one.
Say you miss, but have a Perception gain. For me that means that, if you had killed it in that very moment, the lucky cloud of loots would have been straight on your head, and you would have received an always welcome golden shower.

What happens next depends. Usually, when exactly this happens to me, I tend to get a noloot too, but the closer mobs to my position carry some gold. That theory almost never failed me.

Now let's say that, always for example, you get the Perception gain while in the middle of the mob's health: same thing as before, but you will need more time to take it down (since you're not at the end but somewhere in the middle of its health).
By the time you've taken it down, the loot-cloud would have moved on your head and drawed a different pattern, and the loot on that mobs is ofc related to that pattern.

Usuallu, in that second situation, I get slightly better than average loot from that very mob, and almost never got a noloot.

Now, is this enough or shall I deepen it more?! :p

Paolo :smoke:


There have been plenty of times when I got a perception gain right when the mob died (the famous skill jackpot) and no "golden shower" on most (if any) of those occasions...
 
Well well well what do we have here another perc gain thread ;)

I won't go into long drawn out detail on what perc gains means. Basically my thoughts on the matter are that it can mean different things to different avies at different skill plateaus in the the avies life. The one thing I do know for sure is that perc gain doesnt always mean something sometimes its just gained from the current action the avatar is performing. I have my theories of how it might work in mining but that is usually with multiple gains in the same area. Hunting well hmmm I guess a big clue on its possible meaning is what action you are doing. If you are standing there and a mob attacks you and you get perc gain it may be just the fact that you now notice a mob attacking you. While shooting it could mean a loot has spawned that is above average for that mob or my personal theory could be that there is no loot in these mobs (but you have to kill a few before you notice the pattern) Now you also gain perc while scanning which to me means you are just gaining more insight or information more aware of what you are scanning so to speak. Its hard to determine exactly what it means and when. I usually invite people to make up their own theories on it. I just know with regularity on CND if you get perc gain and you have the skills and tools you usually find some type of deposit but you can gain perc on an enmatter deposit while mining ore and vice versa. So in hunting you might gain perc on a trox but the chirpy which spawned in the same area have the larger than avg loot (which is not much on a chirpy)

Its too bad on a whole we don't have more of an accurate desciption on what skills mean and when. But on the flip side of that I could not see MA telling us "perc means big loot" either.
 
We've had this one before....

Personally I do believe that perception indicates something about loot in the vicinity. That doesn't necessarily mean there's a global or hof around though. But I did once kill 3 consecutive mobs each giving me a perc gain, next mob is a 4-figure hof :)

Also it affects either your pro-standing or your damage range a little, I forget which.
 
This kinda makes sense, perception may mean the opposite, i.e notice that there is no loot in this or other 100 mobs around ya and get the hell outta here you loser:)
 
Kombinator said:
Well, it cannot be a TOTALLY useless skill, so its gotta improve something, question is what?

actually, it can.

there are many skills which do nothing (or very very little). some, in the future, may end up doing something. zoology and genetics are two examples of ones that ending up doing something from nothing.

the only perception theory that I'm considering is that it helps to reduce how "visible" you are to other creatures.
 
Kombinator said:
OK, I agree, but what KIND of advantage does it give, you can pretty much pinpoint for every hunting skill the exact attribute it raises, for generals as well (i.e alertness is defense related, courage is hunting, dexterity improves weapons handling, etc.) WTF does perception improve?

dex improves fapping and mindforce too.
perception should improve detection range, as well as maybe range, HA and/or other hunting related things.
 
I know for a fact that if you get a perception gain with mining there's a deposit(could be a small one) one bombradius away. With mining perception just means you just missed the deposit. Use the grid below to find it:

Grid:


B B B
\ | /
B-X-B
/ | \
B B B


X = Perception gain
B = Bomb

With hunting I have no idea how it works and that's frustrating..
 
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