So yet another invasion has past, first real one with newest calypso dev team and what i noticed is a significant lack of attempt to provide any kind of storyline or continuity of any exsisting storylines.
So just wondering,
Couldnt you be arsed with writing a storyline for the last invasion?
I mean every news thing on the client loader had the exact same name, it didnt have any EBN Breaking news reports of any kind, a important set part of any invasion, there were no intercepted encoded messages, another important part of a calypso invasion, nor were there any missions set in place like the invasion before this had, Harbinger.
I mean you have so much at your disposal to do a real kick ass propper invasion event, but looking at the last one you just supposedly did now, seems you just dont care at all.
For example, this event idea i posted a very long time ago, that only uses exsisting systems, https://www.planetcalypsoforum.com/forum/ask-mindark/200617-will-scenario-ever-possible.html
This last one really was lazy, and clearly only done to get income, no other reason.
There really was nothing new added, i mean the wastelanders were even used in place of what the RX were used for before FPC, which really, for the RX, isnt what their story was about in the original story anyway.
And there was no additional information, such as logs or intercepts to explain why the wastelanders would even want to help the robots, who would kill the wastelanders anyway, it was just all round lazy.
Rather dissapointed that you have botched this very important part of running calypso, and i decided to post this in hopes that it gets you to rectify this problem and gets you to make moves to plan, write and design a real kick ass invasion for next year.
Either way, just my two pec's,
Stave
So just wondering,
Couldnt you be arsed with writing a storyline for the last invasion?
I mean every news thing on the client loader had the exact same name, it didnt have any EBN Breaking news reports of any kind, a important set part of any invasion, there were no intercepted encoded messages, another important part of a calypso invasion, nor were there any missions set in place like the invasion before this had, Harbinger.
I mean you have so much at your disposal to do a real kick ass propper invasion event, but looking at the last one you just supposedly did now, seems you just dont care at all.
For example, this event idea i posted a very long time ago, that only uses exsisting systems, https://www.planetcalypsoforum.com/forum/ask-mindark/200617-will-scenario-ever-possible.html
This last one really was lazy, and clearly only done to get income, no other reason.
There really was nothing new added, i mean the wastelanders were even used in place of what the RX were used for before FPC, which really, for the RX, isnt what their story was about in the original story anyway.
And there was no additional information, such as logs or intercepts to explain why the wastelanders would even want to help the robots, who would kill the wastelanders anyway, it was just all round lazy.
Rather dissapointed that you have botched this very important part of running calypso, and i decided to post this in hopes that it gets you to rectify this problem and gets you to make moves to plan, write and design a real kick ass invasion for next year.
Either way, just my two pec's,
Stave