jdegre
Elite
- Joined
- Dec 24, 2005
- Posts
- 2,965
- Location
- Madrid, Spain
- Society
- Survival Program
- Avatar Name
- Jesus jdegre de Gregorio
Hi,
I'm trying to figure out the influence of individual skills in the evader prof. standing. Kind of the same thing that was done in other threads with the combat professions (hit and damage). This is extremely useful if you want to chip up to unlock avoidance, for instance, and not to waste any peds in skills that might not have almost any relevance...
Now that we can see the detailed stats for all professions, it is expected to be much more easy, btw.
I started yesterday by chipping up 3 skills, and comparing the evader level before and after, and assuming that the evader prof. standing is calculated as a linear weighted average of other skills.
What I have figured out so far is the following weights:
- Agility*20: 8% (this means agility goes from 1-500)
- Evade: 25%
- Athletics: 14%
- Combat Reflexes: 11%
- Courage: 7%
- Avoidance: 7% (*)
- Combat Sense: 6%
- Alertness: 5%
- Serendipity: 5%
First surprise: alertness influence is much much lower than I expected !.
This was calculated by checking the levels gained in the individual skills, and the resulting advance in the evader profession.
Other skills that influence the evader profession might be:
- Quickness
- Intuition
So basically what I'd need from you is that, if you're going to chip any of these skills, please take note of the skills level before and after the chipping, and also the exact evader advance (you can do that taking screen shots of the evader progress bar, and counting the bars, there are 124 bars in a full progress bar, so you can get your exact evade level pretty accurately; if you want to post screen shots, that's fine, I'll count the bars for you )
So, looking forward for your input...
Cheers,
/jdegre.
(*) Avoidance was calculated indirectly from data sets submitted from players, not from chipping, so it might not be correct.
I'm trying to figure out the influence of individual skills in the evader prof. standing. Kind of the same thing that was done in other threads with the combat professions (hit and damage). This is extremely useful if you want to chip up to unlock avoidance, for instance, and not to waste any peds in skills that might not have almost any relevance...
Now that we can see the detailed stats for all professions, it is expected to be much more easy, btw.
I started yesterday by chipping up 3 skills, and comparing the evader level before and after, and assuming that the evader prof. standing is calculated as a linear weighted average of other skills.
What I have figured out so far is the following weights:
- Agility*20: 8% (this means agility goes from 1-500)
- Evade: 25%
- Athletics: 14%
- Combat Reflexes: 11%
- Courage: 7%
- Avoidance: 7% (*)
- Combat Sense: 6%
- Alertness: 5%
- Serendipity: 5%
First surprise: alertness influence is much much lower than I expected !.
This was calculated by checking the levels gained in the individual skills, and the resulting advance in the evader profession.
Other skills that influence the evader profession might be:
- Quickness
- Intuition
So basically what I'd need from you is that, if you're going to chip any of these skills, please take note of the skills level before and after the chipping, and also the exact evader advance (you can do that taking screen shots of the evader progress bar, and counting the bars, there are 124 bars in a full progress bar, so you can get your exact evade level pretty accurately; if you want to post screen shots, that's fine, I'll count the bars for you )
So, looking forward for your input...
Cheers,
/jdegre.
(*) Avoidance was calculated indirectly from data sets submitted from players, not from chipping, so it might not be correct.
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