Should they introduce more free activities?

More Free Things

  • Yes

    Votes: 103 71.5%
  • No

    Votes: 29 20.1%
  • I deposit to much to care

    Votes: 12 8.3%

  • Total voters
    144

Hope WolfGang

Old Alpha
Joined
Jun 9, 2010
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736
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Avatar Name
Hope WolfGang Mono
This is a game where people can play for free. Well no, i would not call it play, i would say they can stand around or explore for free. I guess sweating could count as a FREE activity.

I am not talking about FREE activities where people make money, i am am talking about just somthing fun to do for FREE.

I understand that this is actually quite hard to come up with a FREE activity for this game, but i for one, would play so much more if there were more fun and FREE things to do. As it is a FREE game so i think they need to introduce some FREE things to do. Not just running around, talking, sweating, going to the rig. That is about all i can think of that is remotely FREE with basic levels of fun.

I must admit i can not think of any examples of FREE activities but i am sure some of you can.

I do like this game and i am not whinning before people start to go crazy. But i have lost my months deposit ped already and am left with nothing to do. That is 3 weeks that i will not play EU for, as i have nothing to do on it other than stand around, talk and sweat. I would much rather go out in real life and stand around, talk and sweat (from sports etc) :yup:

Anyone else feel this or am i alone in this =D

..............

Wolf
 
Taming, beacons I could not careless about. As i would not do them anyway,

Mentor system, i definitely think this needs to come back in ASAP. The mentor system would actually be a good free activity.
 
  • Like
Reactions: Ido
Mindark should not introduce a gddm thing. The word introduce should be banned for a year, until we get the old systems back.

Have to agree on this.. I mean, ok, they can introduce something new if it is really important and needed, but i don`t want them to spend time on introducing board games or something like that.. :scratch2:
 
When they are done with the missing systems, sure :) as this is something that annoys so many people...


Marco talked about chess and golf and such before, way back when they introduced VU10 :dunno: but that was as a future thing
 
When they are done with the missing systems, sure :) as this is something that annoys so many people...


Marco talked about chess and golf and such before, way back when they introduced VU10 :dunno: but that was as a future thing

I am sure the chess board / gold clubs/balls would decay and because of that it would not be a free activity :money:


I can't come up with any idea now, but it would be fun if there were such activities...
 
No, as the model is clear it only means paying customers have to pay more.
 
I understand that in order to have more free activities then more money would need to be raised.

But you could also look at it as, more free activities then the more players, the more plays that play the more deposits, then more money.

the MMORPG chart shows EU is way down on the list. By introducing free stuff, i think that it would climb up the list, get a better reputation, as a result get more players.
 
Also do not want ot judge as i am not sure, but i would say that it would be harder to understand the 'we need more free stuff' feel, if you own Land Areas/ have a ingame stream of money. as you will always have it.

I may be mistake but, i do not think i am.
 
No, as the model is clear it only means paying customers have to pay more.

I don't think its very clear. It wouldnt make sense to allocate PED/loot to where the action isn't happening.


Some
 
I agree a lot more things should be added to allow people to play for free on the understanding they can not make peds from it.

It would be great to allow more activities for people to do not just none depositors but us depositors as well that can be for fun and does not cost us money.
 
Mindark should not introduce a gddm thing. The word introduce should be banned for a year, until we get the old systems back.

what this fine man said.
 
what kind of free stuff would the OP want then? the ability to pick stuff up and build a tree house maybe?
 
Well it's not free but it is incredible cheap, racing/off roading. I would like to see parachutes, hang gliders and(but water would have to be reworked for it) surf boards. I don't think they need to be free, just have very low tt decay from use. And of coarse they would take damage from crashing/being attacked.
 
That would be nice but I had to vote no since there are so many other things that need attention. But I had always thought it would have been cool to have chess or things like that available. Hell even the old tp sky diving bug was fun until they fixed it. I don`t think they want people hanging around not doing their part to help along the economy any more than they already do.
 
more free things are fine with me or introduce more rookie gear for cheap cost activities.. even more busy work missions would make people happy.
 
I like the idea's that greyfox mention above.

Or maybe places where people/soc's can give parties and stream there own music too.
 
This is a game where people can play for free. Well no.......

I understand that this is actually quite hard to come up with a FREE activity for this game.......all i can think of that is remotely FREE with basic levels of fun.

I must admit i can not think of any examples of FREE activities but i am sure some of you can.

If you made a support case to MindArk you may have gotten this reply:
Hi WolfGang,

ALL activities within Entropiea Universe CAN BE accomplished for free. To participate in the Entropia Universe experiance you are not required make any payment to MindArk or its Planet Partners. MindArk do not charge you for access or activities carried out in Entropia Universe. However, achieving such FREE play can be time consumming and a participant may choose to accelerate their experiance by investing in their avatar, through, for example, 'in universe' trading or depositing real cash.

With this MindArk hope you have a greater understanding of what can be achieved for free and see your activity in a new light.
 
I vote for sailboats ... and not just WSAD to move them around but set sails accordingly to wind direction ... that way we can have some sail boat races :D that depend on skill !! of the person driving ;) a little weather code and we are all set ;)

Ido
 
Free Stuff ≠ Higher Cost for MA

Why not let the users create own activities? It would only take one-off implementation of a system with which the users can generate their own creative content.

For example: Paper Trails. Players can create written content (text/images/sound?/video?) on pieces of virtual paper and drop these in the landscape. This can be a basis for a user-generated treasure hunt.
 
Personally, I think bringing back the mentoring system would be nice..

As far as old system is concerned, i don't care about Beacon at all! ....but taming could be very interresting.

I want the game to be more interactive with the environment..... and I would love to play golf, tennis etc ingame.

It'd be nice to incorporate technology similar to microsoft Kinect..dont' expect these to be free though.
 
Well it's not free but it is incredible cheap, racing/off roading. I would like to see parachutes, hang gliders and(but water would have to be reworked for it) surf boards. I don't think they need to be free, just have very low tt decay from use. And of coarse they would take damage from crashing/being attacked.

I like these ideas... and + rep... as a reward for the (-) rep you gave me some time ago :)

Off-topic: I still don't know your relationship with Neverdie studio........i know you are not an employer... you've clarified that...

but didn't clear yourself from being an investor or partner!
 
I understand that this is actually quite hard to come up with a FREE activity for this game, but i for one, would play so much more if there were more fun and FREE things to do...
But i have lost my months deposit ped already and am left with nothing to do.
Anyone else feel this or am i alone in this =D


Wolf

I'd really like to see all development resources go back to bringing back old systems.
 
Mentor system, is probably the best thing that they have planned, that we know off.

I would love to play golf in this game, or like waterski/wakeboard, would be great. and people could charge a small amount to get towed behind the boat. Or a fixed rate by MA so it stays cheap :)

even know it is not free. would be nice to have .

Maybe in the future
 
How about in game jobs,

so MA opens a bar for example,

and MA charge a ped for a drink, and the bar staff get 20pec or 10pec for each drink sold.
 
How about in game jobs,

so MA opens a bar for example,

and MA charge a ped for a drink, and the bar staff get 20pec or 10pec for each drink sold.

RP more pls?


"Hey, you over there! No more beer for you! SECURITY!!! THROW THIS DRUNK SOB OUT OF MY BAR"
 
Hi,

IMHO they shouldn't introduce more free activities. But they should get the ones that exist done correctly!

There should be a certain value in sweat.
There should be a certain value in dung.
There should be a certain value in fruits.
There should be a certain value in stones.

Having most of these "free activities" close to useless due to lacking demand of the product just sux. And it's not just about "free money for the nOObs", it's about having something to do when the last deposit vanished too quickly, or to have a possibility to gather needed resources for yourself, in case you'd be low on PED's that you'd prefer to burn in other stuff.

At first these existing "free activities" should be revived. A few BP's of useful stuff making use of said resources would be enough.

But then, stuff from the old days comes to mind. Who hasn't read a guide where it was recommended to earn a few PEC's as "living decoy"? Who hadn't ever wished to earn a few PEC's as a FAPper, but ever shyed the uncertainty in getting paid actually?

The "living decoy" feature would need a change in the mob AI, and maybe a taunt skill, so let's forget about it now.
But the "FAPPer job" would make sense. Some ideas:

  • A team loot option where "HP healed" = "HP wasted" would be active, for instance. I'd then hire a nOOb with his Vivo, whack my Snables w/o armor (as I do anyway), but not FAP myself: I'd get FAPped. For a little percentage of my loot. Increased kill rate for me, pocket money and skills for the FAPper.
    .
  • Or a trusty "lend" system. I could give my FAP's to the noob, a suitable L-FAP, or maybe even my 2350 or my 2600, in case it would have the skills to operate. As soon as I had the ability to revoke my "lended" FAP at will. The nOOb FAPping me thus wouldn't have costs/ decay (using my FAP), and could be paid with a fixed sum, or above mentioned part of the loot.

Quite a lot more of such possibilities to give newbies something to do:

  • I'd love to hire a nOOb to drive my Buggy, or to use my mounted gun, if there'd be a way to shoot mobs in this way. Could be major fun!
    .
  • I'd love to pay a nOOb to bring mobs to me, I'd even provide armor & FAP to help to survive - but this would need a "lending" feature, and maybe a team loot setting like "Lesser damage means [10 -50, adjustable]% of loot"
    .
  • Or a nOOb to act as mule when mining - I'd "lend" him all the heavy Rugaritz, and she'd crouch after me :)

There's ways more ideas possible, and the few I demonstrated are just rough drafts - but we learn that there'd be need in some basic game features to improve/ to make such possible.

I think most work these days should go into "how to make this game a better place for beginners".

We're bleeding dry. Ways more then more friggin carts, stupid grinding missions, another fast regenerating huge-HP mob, ways more then anything else we need fresh blood. New players, and a lot of them. Now!

Any effort for this game is obsolete, as long as this more and more reduces to a playground for a few profiting Ubers, and a small bunch of paying, gambling addicted middle class morons.

Have fun!
 
Sorry for reviving an old thread, but was just browsing through the forums, after spending hours sweating, bored and out of PED for a while, and stumbled across this.
I'd have to say that some of the things in here I've found interesting, and the "free" thing is what first attracted me to this game (due to limited income).
I would like to put my 2 cents in about the last post in here though.

Hi,

IMHO they shouldn't introduce more free activities. But they should get the ones that exist done correctly!

There should be a certain value in sweat.
There should be a certain value in dung.
There should be a certain value in fruits.
There should be a certain value in stones.

Having most of these "free activities" close to useless due to lacking demand of the product just sux. And it's not just about "free money for the nOObs", it's about having something to do when the last deposit vanished too quickly, or to have a possibility to gather needed resources for yourself, in case you'd be low on PED's that you'd prefer to burn in other stuff.

At first these existing "free activities" should be revived. A few BP's of useful stuff making use of said resources would be enough.

Lately, there have been an introduction of a couple new forms for using sweat... if anything, it's driven the prices DOWN. Why? More people now sweating because they don't want to pay for sweat, and selling the extra they get for under-cutting prices just to get rid of it. When I used to be able to spend 8 hours sweating, and getting about 15-20PED from it, now it's more like 3 DAYS sweating for about 10 PED. I've been trying to find something else I can do free to be able to make a couple PED here and there so I can see about actually growing the character without needing to pay a few Thousand $ just to get skills/gear to the point that I can do something effectively in game.

As for Dung/Fruits/Stones..... I don't think, no, wait, I KNOW I have not seen a single one in game, other than the stones you Mine Up with Bombs (which is NOT Free). If I knew of where to find them, I'd actually consider wandering around looking for them for hours for a couple PED, just so I could stop staring at Allo/Esto Backsides for that time.

I'm not asking for hand-outs from people; I'm not a beggar. I will work for what I get. I recently got stuck at an outpost and had to call the Knights for help.... After I tried to get myself out of there for over 2 hours. I offered to cover the Oil cost plus a little bit (since I still had some on me from mining earlier this week), but the, Knight refused it and said he was glad to help and loved to fly his VTOL around, so to keep it.

What I want is for there to be more that I can do in game than to stand around staring at things, sweating in a circle for hours, making MAYBE .5-1 PED/hr. Even if it is the current, most effective way to make PED for free, I'd STILL rather have something else to do to make a PED here and there.


I think most work these days should go into "how to make this game a better place for beginners".

We're bleeding dry. Ways more then more friggin carts, stupid grinding missions, another fast regenerating huge-HP mob, ways more then anything else we need fresh blood. New players, and a lot of them. Now!

Any effort for this game is obsolete, as long as this more and more reduces to a playground for a few profiting Ubers, and a small bunch of paying, gambling addicted middle class morons.

Have fun!

The last part of your message, I completely agree with.
This game is being bled dry, I think. I occasionally have seen more new people over the time I've been here. I'd lvoe to see this game grow. Even with the drawbacks I've found, in needing to invest both a couple grand $ and a couple years time in order to be at a competitive level, I enjoy it. It's Fun. But it's also starting to wear on me, in that there is nothing to do unless I've got more $$$ than I know what to do with, or can put up with staring at Mob-butt for days at a time, in order to be able to do something else for an hour or two.
It needs more Hooks for a new player, or an effective way for a new player to be able to sustain themselves for under $100+/mo spending several hours each day online.
The Market is horrible for a new player, in that anything they find, they're not going to be able to mark-up and effectively sell for a proffit because;
1.) Everyone who might want the 'noob' form/armor/equipment they found, already has it so it's effectively TT-Trash, which means an overall loss.
2.) The goods they wan to sell, the market has already been flooded with so they're going to be selling, effectively at a loss, because of either the time it will take them to find a buyer (IF they can even get to TP to shout out their wares), or the .5 PED minimum cost of the AH (which, unless they're depositing, they can't afford) for putting something on there, which they'd have to factor into the price they're charging for it, in order to make any PED. Which, again means the thing will probably just get TT'd, ending in a Loss again for the player in total PED.

Both of these things typically mean that they're more likely to just Quit than actually try to get anywhere in the game, because who wants to pay $10-20/mo, for a total game time of about MAYBE 10-15/hrs a month, unless they get lucky? That's what the current model is looking like for EU, on Planet Calypso. Get pople in, get them to deposit the initial $10-20 they can from their card, have them blow through it, see how boring it is and will be for the first year or more unless they want to pay, and then quit.

It's a great way for a business to make small money in the short term, but in the long term, the business will reach a break point, and end with more people quitting than continuing to put money in, due to a shrinking base of players. Most people will not continue playing unless they're progressing at a reasonable rate for what they're putting in. Eventually, it will be a group of Ubers (both crafters & hunters) that are making money, no new players putting money in, and the game will shut down because the business is no longer making a proffit. What needs to happen is for the game to cater more to the new players in giving them things to do in the down times between when they put money in, or make it more sustainable for the same money put in to last longer by changing the base economy -- but that is player based to a degree so the company can not change that it would need to be people willing to take less of a proffit for the same work. Since I don't think anyone is willing to effectively take a self-pay-cut to sustain a game for a longer period of time, it means that EU needs a more sustainble Low-end, and increase in player-recruitment & fixing current bugs to replace the things they've removed, than to add in more high-end content like space & the other High-Cost activities.
 
Exploring/story/newbie missions are an example of a recently introduced free activity :)
 
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