Revive SCANNING!
The more you scan a mob, the MORE ACCURATE results you get on all mob specific stats.
Beginner levels of scanning reveal some basic stats like
- Attributes
- spawn waypoints
Advanced levels of scanning reveal more detailed stats like
- Attack types
- Damage types (no ratio)
- spawn waypoints with maturity
Professional levels of scanning then can reveal increasingly accurate numbers for
- Damage distribution (hit ratio for foot/shins/harness/...)
- Damage type distribution (now with ratio)
- spawn waypoints with maturity and density
- etc...
Master level experience in fighting a mob (combination of scans AND total numbers killed), knowing about the mobs weak spots should reward in knowledge about the mob with certain codex entries like
- revealing this or that
- increasing the chance for a critical hit
- increasing the chance to evade
- spawn waypoints with maturity and density and alien mob pollution
An absolute number of successful scans (which isnt irrationally high) to reveal a certain stat would be nice, so everybody can complete his codex for a certain mob.
Scan success should be relative to mob level vs. professional level.